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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Christian
May 22, 2002 - 3:36 PM

Like Jolene Blalock (story), Bob Blackman never wanted to be on Trek. But after 13 years designing costumes, he still loves the job.

Speaking to the official Star Trek site, Blackman revealed he was asked to apply for the job when Paramount was unable to find a good replacement for TNG's second-season costume designer Durinda Rice Wood. "[Paramount wardrobe head Bob Harris] said to me: 'You know, there's this great job on the lot! Don't you want this job?' I said, 'are you kidding me? I spent 20 years on the 19th century, why in the heck would I want to try to figure out what the 24th century is about? I'm not a futurist - I don't have any sense of the stuff. I deal with present to past.' And so he said 'Well, okay.' I saw him two days later when we were finishing up and he said: 'You've got to do me this favor. You've just got to go do the interview for me. I'm desperate here, and I’m going to look like a fool. I just started in this job, so would you please be so kind as to just go in and interview?"

At the interview, Blackman was far from motivated to win the job. "In the end I had the interview with [producer] David Livingston and it's a tribute to just how successful you can be if you don't want it. Because I was a little bit arrogant - I mean, I wasn’t rude or anything - but by the time the interview was over I had my feet propped up on his desk and I was just gabbing about theory and design and stuff. Consequently, two and a half weeks later I had the job. I said: 'So I'll take the job for a year. What the hell? It's steady income, and while I'm here I can look for other stuff."

Of course, Blackman never left Star Trek, and still enjoys the challenges the show present for him. The costume designer revealed he was particularly proud of Enterprise. "I think the look of it - to pat all of us on the back, including myself - was excellent. I think we achieved what we wanted to achieve, which was to clearly re-invent the timeline, to clearly tie it to today rather than to tomorrow. We’re 150 years in the future, but if you think about the button, which is what I always say, you know the button was invented around 1100 A.D. and it's still here, big as life. So we can now use all those things. There was a previous theory that said, 'No visible closures' - no buttons, no zippers, no anything. When I came aboard, I was jarred by this for several reasons. So it was great to be able to figure out how to do that, to keep a kind of look - what I would refer to as 'The Star Trek Heroic Look' - going, but in a much more accessible way than we had evolved from The Next Generation into essentially Voyager, which things loosened up and could open different ways, and seemed much more user-friendly."

More from Blackman can be found in the full interview at the official site, in which he also talked about his colleagues on the show, the way he gets involved with episodes, and his unique method for getting the attention of Rick Berman.

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