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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
June 14, 2006 - 11:20 PM

A few days after Mad Doc Software head Ian Lane Davis discussed the tactics of Star Trek: Legacy, the game due from Bethesda Softworks this fall (story), associate producer Gary Conti described the campaigns and command points in the starship combat game.

Speaking to GameSpot, Conti said that many improvements had been made on the demo of the game at this year's E3 expo, where it was revealed that players could earn command points that could be used for upgrades and new starships. "Command points are your 'resource' in this game," he explained. "You earn them by completing objectives, winning engagements, and progressing through the storyline." The campaigns, he noted, would be linear, to allow the game story to build.

"Say that during one mission, you capture an enemy star base, embarrass a few Klingon scouts by unceremoniously loosing a volley of quantum torpedoes on their backsides, then rip through a minefield and destroy a fleet of battleships," suggested Conti. "Through these actions you've most likely earned enough points to upgrade the hull rating and weapons systems on two of your big battleships. You've also earned enough to scrap your old Ambassador-class starship and commission one of those shiny new Nebula-class ships."

Conti said that the ships would behave physically the way hulking starships should behave in space - if a ship's engines are disabled, it will drift. There will also be special weapons such as the ability to tractor an enemy ship into a star. With multiplayer mode, large epic battles will be possible.

Also in multiplayer mode, gamers can also play ships such as the Borg and Romulans. "Between missions you'll be deciding on upgrading your hull strength, shields, sensors, engines, and weapons," Conti said. "By upgrading the weapons, your phasers increase in range, recharge faster, and do more damage. By upgrading your shields, they can absorb more damage before dropping and will recharge faster after battle. Also, you can purchase specific weapons upgrades and install special weapons on your ships." Newer ships, he added, would have higher maximum firepower than older ships.

The full interview is at GameSpot.

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