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More 'Legacy' Details Unveiled
July 6 - Weddle and Thompson Join 'CSI'
Former 'Star Trek: Deep Space Nine' writers move to CBS.

July 5 - Shatner: Past And Present
Shatner to host Animal Planet Show. Plus: Shatner Career Spotlight. 'Up Till Now' Review.

July 5 - McDonough To Join 'Desperate Housewives'
Former Lieutenant Hawk to join Wisteria Lane ladies.

July 5 - Abrams On 'Star Trek' Reboot
The new 'Star Trek' movie is meant to be inclusive.

July 5 - Cho On 'Star Trek XI'
Cho on the date change to summer, respect and the new Enterprise Bridge.

July 3 - Lilyan Chauvin Passes Away
Actress who portrayed Vedek Yassim dead at the age of 82.

July 3 - Kurtzman And Orci On Upcoming Movies
'Star Trek XI' writers discuss 'Eagle Eye' and 'Star Trek XI'.

July 3 - Alexander Courage Remembered
Memorial service eulogizes artist, craftsman and friend.

July 3 - Auberjonois on playing Molière's Argan
The former Odo takes on the role of an irritating hypochondriac.

July 2 - More On The Closing Of 'Star Trek: The Experience'
Fans mourn the loss of the Las Vegas 'Star Trek' attraction.

July 1 - 'Star Trek: The Experience' To Close
Las Vegas Hilton attraction to end in September.

July 1 - Shatner Answers Fan Questions
Shatner on 'Star Trek', 'Boston Legal' and celebrity.

July 1 - Nichols Almost Landed 'Star Trek XI' Cameo
Meeting With Abrams almost led to small 'Star Trek XI' role for the original Uhura.

July 1 - Winter On Religion And Hollywood
Former 'Star Trek' movie producer on maintaining faith in spite of money, power and stress.

July 1 - Life Holds No Regrets For Shatner
Retirement is not in the picture for the former Captain Kirk.

 
By Michelle
June 14, 2006 - 11:20 PM

A few days after Mad Doc Software head Ian Lane Davis discussed the tactics of Star Trek: Legacy, the game due from Bethesda Softworks this fall (story), associate producer Gary Conti described the campaigns and command points in the starship combat game.

Speaking to GameSpot, Conti said that many improvements had been made on the demo of the game at this year's E3 expo, where it was revealed that players could earn command points that could be used for upgrades and new starships. "Command points are your 'resource' in this game," he explained. "You earn them by completing objectives, winning engagements, and progressing through the storyline." The campaigns, he noted, would be linear, to allow the game story to build.

"Say that during one mission, you capture an enemy star base, embarrass a few Klingon scouts by unceremoniously loosing a volley of quantum torpedoes on their backsides, then rip through a minefield and destroy a fleet of battleships," suggested Conti. "Through these actions you've most likely earned enough points to upgrade the hull rating and weapons systems on two of your big battleships. You've also earned enough to scrap your old Ambassador-class starship and commission one of those shiny new Nebula-class ships."

Conti said that the ships would behave physically the way hulking starships should behave in space - if a ship's engines are disabled, it will drift. There will also be special weapons such as the ability to tractor an enemy ship into a star. With multiplayer mode, large epic battles will be possible.

Also in multiplayer mode, gamers can also play ships such as the Borg and Romulans. "Between missions you'll be deciding on upgrading your hull strength, shields, sensors, engines, and weapons," Conti said. "By upgrading the weapons, your phasers increase in range, recharge faster, and do more damage. By upgrading your shields, they can absorb more damage before dropping and will recharge faster after battle. Also, you can purchase specific weapons upgrades and install special weapons on your ships." Newer ships, he added, would have higher maximum firepower than older ships.

The full interview is at GameSpot.

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