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TrekToday

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Gaming Bullets

By Caillan
January 15, 2003 - 11:28 PM

  • TDK Mediactive recently announced the PlayStation 2 game 'Star Trek: Shattered Universe' will be released this summer. The game, orginally set for release in 2001 (story), takes place in the mirror universe. The original press release can be found at TDK Mediactive.

  • Computer and Video Games has posted an interview with 'Elite Force II' producer Doug Pearson, in which he talks about the new aliens, the missions and the differences between 'Elite Force II' and the original game. Here's an excerpt from the interview:

    The main things we wanted to do with the sequel were to exploit a larger variety of environments for the game and push the game beyond the various Starships and Space Stations in the first game and onto planet surfaces. Additionally, we wanted to make a longer game overall with the sequel. Along with that we did extensive research with the fans of Elite Force when we originally started working on the sequel, and all of that helped us develop a great game that we feel all the fans will really enjoy.

    Read the full article at this page.

  • Three animation clips from 'Elite Force II' are available for download from Ritualistic.com.

  • Aaron Stanton has reviewed 'Starfleet Command III' at GamesFirst. Here's an excerpt from his review:

    With the new streamlined controls and straightforward interface, this is a title straight out of the highlight days of TNG. Even without the multiplayer elements, Starfleet Command allows for some tremendously addicting micromanagement in terms of equipping your ship, and some engaging and entertaining combat. Where many games would have one or two strong elements, STCIII looks good from all angles, and contains enough campaign options to keep a gamer interested for a long time to come.

    In the complete analysis, the game was given a score of 4 out of 5.

  • "I won't recommend SC3 for anyone that isn't a hardcore Trek fan," wrote Tyler Sager at Gaming Nexus. One of his major criticisms was that combat was too simplistic. "Most of the time is spent charging weapons, bringing those weapons to bear, and keeping the weakened shields pointed away from enemy fire. There really isn’t much more to it. If two relatively weak ships are facing off, the battle can take an incredibly long time, and tends to get dull." 'Starfleet Command III' was awarded 7.4 out of 10 in the full review.

  • A new Star Trek CCG design log can be found at the Decipher web site.

    Thanks to Blue's News for some of these!

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