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Tactical Assault Lets Players Shape the Game
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
April 30, 2006 - 5:13 PM

The Star Trek: Tactical Assault producer said that the upcoming game will offer both combat and tactical advantages and that the company was "working with some famed Trek writers to craft two original, branching stories" that would fit into the previous Star Trek universe.

Charles Harribey told IGN that the new game, designed by Quick Silver Software and produced by Bethesda Softworks, will allow players to assume command of most popular starship models and play on the side of either the Federation of the Klingon Empire. "For the PSP, there is simply nothing else like it," Harribey said. "If you're looking for a tactical action game with strong multiplayer, this is it...space combat in a way that no other game offers."

The game, he added, would appeal to gamers who are not particularly Star Trek fans because it was designed for the strengths of the PSP. "What Star Trek brings to the table is a wide selection of already popular ship designs set in a familiar universe. It is a game that stands on it's own, but also takes full advantage of what Star Trek has to offer," he explained. The game consists of two campaigns - one Federation, one Klingon - in which players make command decisions that impact the course of the story:

For example, you might receive a distress call from a mining planet whose ore shipments are being raided. You could show up and attack the raiders, after all they're the bad guys. You could also hail the raiders and learn that the raiders are actually the miners who are rebelling against inhuman working conditions. Turns out the mining colony are the real bad guys.

Multiplayer mode will allow players to compete in head-to-head battles with an escalation mode to allow players of different skill levels to have balanced games. "There's also single and multiple ship skirmishes, alliance battles, various assault and defense scenarios, and co-op matches where players can team up to fight AI controlled ships." Some of the possible warships include Romulan and Gorn designs, meaning that players can have cloaking devices. The PSP makes possible wireless head-to-head games and may have downloadable content later. The DS version "makes good use of both the dual screens and the stylus."

The full article is at IGN.

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