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TrekToday - Star Trek Online MMOG Questions Answered

Star Trek Online MMOG Questions Answered

By T'Bonz
August 26, 2008 - 3:25 AM

Star Trek Online to be as close to canon as possible, according to those who are creating the MMOG game.

As reported by Star Trek Online, staying true to the series and movies is the goal of the development team who is creating Star Trek Online. According to Al "Captain Geko" Rivera, who is the lead designer for Star Trek Online, "Every series and movie is considered canon, and we are staying very true to this in our development. 'Star Trek' is rich with lore and history, and there is a great deal of material to build upon as we move into the 25th century with 'Star Trek Online.' We are working with CBS to ensure that everything we create is true to Trek and makes sense."

The development team isn't confining themselves strictly to aired Star Trek though. "We are also studying other soft canon resources such as novels and comics," explained Rivera. "From those, we are looking for inspiration and references to further enhance our game. Where it makes sense, we will include some soft canon elements in 'Star Trek Online' as well."

Rivera also addressed the sound effects and music of the forthcoming game. "Luckily, Michael Henry, our director of audio, is a longtime 'Star Trek' fan and an accomplished musician and composer," said Rivera. "Trust us when we say that Michael will be creating authentic 'Star Trek' music scores and ambience, and not even a Gorn attack can stop him! We are also working closely with CBS, and its team has provided us with access to a massive library of sound effects from all of the series and movies. So phasers will sound exactly like phasers should."

To read more, head to the article located here.

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