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Trek Designer Wanted To Fly Sideways, See Bathrooms
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
June 22, 2005 - 6:05 PM

Designer Andrew Probert, a production illustrator on Star Trek: The Motion Picture and consulting senior illustrator on Star Trek: The Next Generation, finds it curious that Star Trek "has this fixation of always showing everything heads-up" and would have liked to see the ships rotating or gliding sideways, but adds that there's almost nothing that he would change about the refurbished Enterprise from the first film.

"What we ended up with is a very good look, and apparently a lot of people agree with that," Probert told Trekplace. "I lengthened the ship to a thousand feet, just a few feet longer than it was, and enlarged the saucer, eventually adding an updated superstructure to the top and bottom of it. I came up with new photon torpedo tubes and redesigned the whole navigational deflector dish area, updated the impulse engine, and added phaser banks around the ship, visible for the first time, along with a reaction control thruster system to the ship -- those were there for the first time too, designing them in a way that the ship could operate as two independent entities, being the primary and secondary hulls, or as a combined Starship unit."

Probert worked on Star Trek: The Motion Picture with art director Richard Taylor, who asked him to design all the spacecraft for humanoids, so that there would be "a perceived visual continuity between all the hardware." Though he can speak fluently about Reaction Control System thrusters and secondary hull systems, he said that he had no notion of how the warp core of the ship was supposed to operate: "I was sort of fumbling for a way of showing how the power would work, and it didn't occur to me that the impulse engine would have its own reactor and its own independent systems."

After the developments on Next Gen, he added, the movie design "now seems kind of lame, because, while my thinking was that the antimatter would be in magnetic containment, centered around the keel at the bottom of the engineering hull, sending antimatter up into the chamber in the engine room, the shaft above the engine room really doesn't make sense, because I wasn't combining the antimatter with any particular matter...my thinking wasn't complete until [Rick] Sternbach came along."

Probert actually designed a rare Star Trek bathroom for Picard's ready room, but the producers opted to put in a food dispenser instead. "It gives a new meaning to 'eat and run' doesn't it?" he joked. He was also sorry that the crew of the Enterprise-D was never shown using bridge food dispensers that he specifically put in after watching Kirk and various other crewmembers drinking coffee and eating on the bridge in the prequel series. "Another thing they didn't use was the window at the top of the bridge. In the pilot episode, I especially thought that, since the two entities were rising above the Enterprise, Picard would have leaned back and looked up through the window to see them continue on above the Enterprise. And they never did any shots coming from that high window down into the bridge, which they could have done."

Star Trek creator Gene Roddenberry told Probert personally that starship warp engines were meant to operate in pairs, "only in pairs because they're codependent. If you had one warp engine, you'd probably go in a circle, I don't know," he laughed. He is planning to write a book of designs in which he would like to correct some of the errors he says appeared in previous books about Star Trek history, and is currently working on a new line of model kits.

The full interview with illustrations on the technical points is at Trekplace.

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