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Sternbach Seeks Work on 'Star Trek XI'
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
May 23, 2006 - 11:20 PM

Illustrator and designer Rick Sternbach, who created the USS Voyager and Deep Space Nine station, said that while The Next Generation remains his favourite Star Trek series, he would be delighted to work on an eleventh Star Trek film with any cast.

"Sure, who wouldn't?" Sternbach told UFP Croatia when asked if he would like to work on the film, explaining that he did not work on Enterprise because its art department was put together while he was finishing work on Voyager. "I've sent over my resume and a packet of visuals, and it's only a matter of time to see what happens."

Next Gen was what Sternbach considered "the closest thing we did to what I would consider literate media science fiction", though his favourite of the Trek films is an original series movie, The Wrath of Khan ("It had the right combination of characters, plot, science fiction elements, and unique Star Trek look"). He cited "Yesterday's Enterprise" as a top episode because of the science fiction twist, "good characters in a strange situation, and fun spaceship action", but he declined to choose between Kirk and Picard, joking that the question was unfair.

Sternbach described his work process, saying that the creation of a starship can take a few minutes - a sketch for CGI developers - to several months. "Ship sketches – could - be done early, and loose doodles were often done right there in production meetings, but more often I drew ships up as soon as the prop drawings went off for fabrication," he said. "With some ships, rough computer graphic shapes helped work out perspective drawings. For major ships like Voyager, I would draw construction blueprints in five orthographic views, usually full size for the physical models."

The development of improved CGI software and computers were the biggest change in Sternbach's job over his 14 years with Star Trek, allowing the designers to create better models. "A single sketch rarely gives the model makers or CGI techs a complete view," he explained. "A CGI mesh, even a rough CGI model, could be rotated and vague areas better understood."

Of anything on Star Trek that Sternbach thinks might become reality in the near future, medical scanning equipment tops the list. He expects fusion reactors to become a possibility, but not warp engines. "Inspiration comes from everywhere; nature, mathematics, physics, architecture, industrial design, science fiction films (incestuous process), anime, you name it," he said. "I read a lot, watch a lot of television, movies, internet visuals, just pull it all in and process it into interesting designs." At the moment Sternbach is running a space education and hobby firm called Space Model Systems, Inc. to provide astronomical models for planetariums and private collectors, and hoping to get that call for Star Trek XI.

The full article is at UFP Croatia.

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