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'Star Trek Online' Creators Now Playing the Game
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
September 21, 2006 - 7:15 PM

Executive producer Daron Stinnett, lead designer Glen Dahlgren and lead systems designer John Yoo announced that they have reached a stage in development of Star Trek Online where the team is able to play the game.

"We don't want to assume that those mechanics work until we see and feel it," Stinnett explained to MMORPG.com's Dana Massey (via Game News). Yoo, who was recently hired, had worked on Cryptic Studio's City of Villains and Blizzard's World of WarCraft and is part of a trend at Perpetual Entertainment to bring in more experienced MMORPG developers as Star Trek Online draws nearer to release.

Stinnett explained that the 35 full-time developers can play the game as they add and test new features, particularly in the realm of combat which is the current area of focus. Since few MMORPGs have included space combat, Stinnett said that it was helpful to be able to see the graphics because what works in notes doesn't always run as smoothly in action.

"It has to feel uniquely Star Trek," said Stinnett, who called realistic, recognizable space scenes a top priority for the programmers. The Star Trek fans, added the group, had expressed passion for detail but also flexibility in the interests of a more engaging game. Stinnett said that the quest to produce a good game was paramount and it didn't make sense to try to create a game that fit perfectly into Trek canon but wasn't enjoyable.

Presuming that players will spend half their time in space and half as characters, Stinnett explained that players would "have the same kind of access to people as you would in a ground-based game" and promised to "understand our gameplay before we build content around it." Now that theory has become practice, he added, it is time to start honing the product.

Hailing Frequency also has a downloadable audio interview with Stinnett in which he discusses the game's progress. The file may be accessed here.

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