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Star Trek Online Producer Foresees 2007 Testing
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
March 14, 2006 - 5:13 PM

Star Trek Online producer Daron Stinnett said that the massively multiplayer online game was on target for public beta testing in 2007, saying that the goal was to create a game that would be satisfying to players even if they were not deeply invested in the Star Trek universe, but would also be familiar and detailed for Star Trek fans.

At MMORPG.COM, Stinnett said that at present the team is still working on design and technology framework. "We expect to be in full scale production by this summer," he explained. "We're committed to making a game that is entertaining regardless of your level of enthusiasm for Star Trek...in other words, our gameplay needs to stand on its own as a satisfying gameplay experience."

Stinnett reiterated that the playable races will include many of those familiar from the series, including Humans, Vulcans, Klingons, Bajorans and several others. When the game launches, players will only be able to play for Starfleet - there will not be enemy or unaligned factions - but he felt that "with its focus on starship life, space combat, exploration, and away missions", the MMO would provide a variety of challenges.

Moreover, added Stinnett, because there will be space-based and ground-based scenarios, there will be very different gaming situations available. "Building two games at once is hardly a recipe for success, so we've put a lot of effort into figuring out how to unify the mechanics between the two environments, while maintaining the unique flavor of each," he noted. "We are building a world where players will feel equally capable in either arena. Just as it is in the series, we expect player characters to move freely between the two environments."

Though he called the decision controversial, Stinnett said that the creators had decided to focus space combat on teamwork rather than acrobatic space flight. "We don't want STO become a combat flight-sim," he explained. "Paramount, and now CBS, have been wonderful to work with. They recognize that an MMORPG is one of the best ways to pay off on the Star Trek experience and they've been very supportive. Everyone understands that there are details of Star Trek that may have worked great for the show, but are a challenge for an MMORPG."

The full interview is here.

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