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Mad Doc Game Developer Talks 'Legacy'
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
February 14, 2006 - 9:06 PM

"Our crew knows a thing or two about alien life forces, and our captain knows his way around the galaxy," joked Ian Davis, creative director of Mad Doc Software, which developed Star Trek: Legacy. He reiterated that fans would be able to play in all eras of the franchise and promised a lot of strategic and tactical play.

Speaking to Gamespot, Davis said that his group was "thrilled to be developing a Star Trek game" and said he thought this was an opportunity "to make the Star Trek game fans want...our goal is to create a game that pays homage to this beloved series, that puts fans in the heart of this world they've come to know and love." He called ship-to-ship battles the most powerful events in the series and promised to allow users to "tackle multiple objectives with multiple ships."

"With Legacy, in a nutshell, you get it all...the gameplay is sort of like a squad shooter, but with spaceships," he explained. "Here you'll see the history of the series from the beginning, in a way that really makes sense." He said that personally, he had always wanted to see all the key ships from the various series in a single game, as well as characters from different species. "They fall together to form this amazing world with all the things you've come to know and love, woven together by a rich history and all that it entails."

The game begins on Archer's Enterprise, and as players advance, they move forward in time, making new ships available. "Before you know it, there will be ships from The Original Series (Kirk) available, and your fleet will slowly take on the look of each new era. You may even try to keep a few of your older ships around for a while after you ought to, just out of an emotional attachment!" David added. The Klingons and Borg will be adversaries in single-player mode while they will be playable races in multiplayer.

For more, see the original article here.

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