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Moore On Escaping 'The Box'
June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

Apr 17 - Retro Review: The Host
Crusher falls in love with a Trill, only to discover that his real personality exists in a small symbiont living inside his body.

Apr 11 - Retro Review: Half a Life
A visiting scientist falls in love with Lwaxana Troi, then reveals that he is expected to commit ritual suicide.

Mar 28 - Retro Review: The Drumhead
A famous Starfleet admiral leads a hunt for a traitor aboard the Enterprise.

Mar 20 - Retro Review: Qpid
In the middle of an archaeology conference, Q turns Picard and crew into Robin Hood and his merry men.

Mar 13 - Retro Review: The Nth Degree
After an encounter with an alien probe, Lieutenant Barclay develops super-human intelligence.

Mar 6 - Retro Review: Identity Crisis
LaForge learns that every officer on an away mission to Tarchannen Three years earlier has begun to transform.

Feb 28 - Retro Review: Night Terrors
The crew is trapped in a rift in space where lack of dreams causes psychosis.

 
By T'Bonz
June 13, 2008 - 8:39 PM

Gene Roddenberry's vision of an evolved humanity made for good people, but for bad drama and caused the writers no end of grief.

As reported by TrekMovie.com, Ron Moore, who joined Star Trek: The Next Generation in the third season, he helped to change the tone of the show by adding conflict and real emotions, finding ways to get around what was termed the "Roddenberry box" of rules that made people a bit too perfect and made it harder to write an interesting story.

"I think there was a general consensus in the writers room in every season that we always chaffed at the notion that there were no petty jealousies and greed and all that," said Moore. "We railed against that on a daily basis, found ways to get around that, found ways to get through it with varying degrees of success. It was a constant problem that we just sort of gnashed our teeth about. It never made any logical sense or any dramatic sense."

Furthermore, it was not something that had been in effect during the run of the original series. "I was always saying 'the Original Series was never like this, the Original Series has plenty of problems with humanity, plenty of with jealousies and bickering and even racial prejudices are alive in the 23rd century,'" said Moore. "In 'Balance of Terror', Stiles is overtly prejudiced against Spock just because he is Vulcan. And that isn’t the only instance of that. It made for drama and it made for conflict. It made the world work."

According to Moore, Roddenberry became a visionary in place of being a writer. "He started to believe the stuff that he was creating a utopian future and wanted 'The Next Generation' universe to be reflective of the utopian universe that so many people had told him he had been creating for all these years," said Moore. "So it started to become less about the drama, less about making a television show, and more about servicing this idea of what utopianism was going to be and how perfect humanity was going to be in the future as an example of how to live our lives by, as opposed to making a great television series."

But by the time of Star Trek: Deep Space Nine, the writers were able to bend and work around the limitations. "We were all in league together," Moore explained. "Ira was a big proponent of throwing the box out the door, but he knew we couldn’t really throw the box out the door. We could only go so far and find creative ways around it. We couldn’t save the Star Trek universe by destroying it. We had to keep things in place because they were the fundamentals that Gene had built in. And so we just found ways around them whenever possible."

To read more, head to the article located here.

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