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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
February 9, 2006 - 10:51 PM

Perpetual Entertainment has announced that Andrew Probert, the senior illustrator for the first season of Star Trek: The Next Generation, has joined the development team for Star Trek Online.

StarTrek.com reprinted the press release in which Perpetual explained that Probert had become the design consultant for the game, which will be set 20 years after Star Trek Nemesis. Probert designed the main and battle bridges of Captain Picard's Enterprise, as well as the updated Romulan warbird and the Ferengi Marauder seen on The Next Generation. He will be updating interiors for galaxy-class ships for the game, with initial blueprints available at Perpetual's site.

"I was happy to be asked by Perpetual to contribute new design thinking and explorations into a Star Trek universe no one's ever seen," Probert said in the press release. "I'm sure the fans will enjoy discovering and exploring all the new spaces we're creating."

Glen Dahlgren, the Star Trek Online design director, mentioned Probert's arrival in his discussion of the development of the new starships, asking, "Who doesn't want to wander those halls, walk around that bridge, or explore the holodeck?" He described such a ship as "a flying city" and asked such questions as how hundreds of people used a single sickbay "with a waiting room that holds only about three."

Dahlgren discussed the process of brainstorming and searching through both sets of Enterprise-D blueprints for previously designed rooms before creating their own areas associated with known rooms. They also chose sites for places described but never seen, such as quarters for cetacean crewmembers.

Fans can see a preliminary layout of the Science/Medical Deck on the site. "I want to make it clear that this material is concept art," wrote Dahlgren. "We've yet to actually build these spaces in our engine...but like any material we release this early, these plans could easily change."

Information on Star Trek Online is available at Perpetual.

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