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'Star Trek: Borg Assimilator'
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Amy
March 7, 2001 - 5:52 PM

This image is copyright of Activision/CyberloreWhile the first news of a new game set in the Star Trek universe came to light on March 4, Activision waited until yesterday to officially unveil plans for 'Star Trek: Borg Assimilator'. And the best part? You get to play the bad guys.

The game, set for release in the winter of this year (fourth quarter for those of you not in the Northern hemisphere), will be produced by Cyberlore Studios under the Activision licence. Cyberlore Studios, as you may be aware, have brought forth 'Majesty', the Warcraft II mission pack 'Beyond the Dark Portal' and 'Heroes of Might and Magic: The Price of Loyalty'.

According to the press release, the game itself will comprise of 12 level campaign mode – the ultimate goal being to assimilate the Alpha Quadrant – and a random scenario generator. However, in a recent interview with gaming site, the Daily Radar, Bart Simon, the design lead and creative director for the project, provided some more details on what to expect.

Originally described as a mix of 'The Settlers' and 'Sim City', Bart calls it "a simulation at heart" – but adds that it's certainly not 'Sim City'. It will combine elements of real-time strategy with a mission-based combat system, city building and "software toys", which allow the gamer to create the exact scenario they wish to play. "You get to run a bustling hive of Borg drones," he told the interviewer, Jason Samuel, "Is resistance really 'futile'? It's up to you, and how well you run your colony."

One may suggest that this sounds like a clone of recent highly successful strategy games such as 'Star Craft' or 'Age of Empires', but Bart begs to differ. "'Borg Assimilator's' emphasis on assimilation is very unique," he said, "In the game, 'individuals' typically constitute the most important resource – and individuals are a much different resource than gold in AoE or stone in Pharaoh. I mean – you can count on gold not to run away or fight back, right?" Another difference that hopes to set 'Assimilator' apart from the crowd is the way these borg drones are actually employed - "each borg drone you create actually does something, whether it be transporting resources, fighting hazards, or laboring in structures" rather than just remaining a more or less abstract component of the simulation.

Interestingly enough, they player won’t actually be controlling the Borg Queen, as one might expect in a game of this nature. Rather, the Queen will actually be a resource for you to use in your battle against those irritating but misguided sentients that resist your attempts to bring them closer to perfection and those stubborn 'Fleeters, not to mention Species 8472, who will definatly be putting in an appearance or two, as might a couple of well-know Trek faces.

More information on the game can be obtained by reading the Activision press release or by dropping by the official Star Trek site. For the interview with Bart Simon, on the other hand, you can follow this link to the Daily Radar, while a second interview, this time with Cyberlore's marketing manager, Jay Adan, can be found at Gamespy. Also, the Adrenaline Vault has posted three screenshots from the game.

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