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Stinnett Talks MMORPG Development
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
December 4, 2006 - 10:41 PM

Producer Daron Stinnett of Star Trek Online said that his team has made a lot of progress lately and that Perpetual Entertainment is aiming to produce "as fun an experience as we can make it" through the MMORPG's development.

STOGalaxy has a transcript of Stinnett's interview with MMORPG.com from last month, in which Stinnett stated that the team was working on images of worlds and developing combat. "Our focus is on space combat right now, because we see that as the most risky or sort of...place where we need to innovate most for the genre," he said. "There’s not a whole lot of great examples of space combat – at least in our opinion – and so we feel like there’s a lot of innovation we need to do in order to make it pay off as a great space-based MMO experience."

Stinnett noted that while space environments had been explored in RTS-style space games and flight action, they haven't been so complex in an RPG. "Fundamentally RPGs are about building up a character," he said, discussing how ships operate as characters in that they must be equipped and brought up to new levels. "We also do have some feature ideas in mind to allow players to succeed in other ways than just blowing someone away."

Asked about market changes, Stinnett explained, "The market in ground combat anyway is headed towards a more visceral experience, a sort of a more action-oriented RPG mechanic, and there’s plenty of examples of that out there...when you're on the ground, you'll be likely engaging more than one enemy at once, and dealing with enemies maybe more quickly than in traditional MMORPG." Space combat will go more slowly, "so while the two experiences are similar in mechanics between space and ground in a lot of ways, we’re differentiating them...working with the pacing of each."

Though the news that there would be a new Star Trek movie was of some concern initially, Stinnett said, "Sounds like for now anyway it’s planned to be a prequel, so it’ll be way hundreds of years out of our way. So that’s just all good, because that gives us the opportunity to incorporate some of the things – the potential to incorporate things from the movie without having to deal with potentially being in conflict with the story they’re coming up with." He said that there had not yet been negotiation with actors to do voice work, but he expected several to be involved.

Stinnett laughed when asked when the game would be in beta and the interviewer conceded that no one ever answers that question. "These things are just too enormous to predict as this point," Stinnett said. "We’ll have the opportunity to open up and do probably private betas, small private betas, throughout the last year of development. So people will get the opportunity to check it out, but it of course won’t be until the very end until we open it up and do a public beta."

The full interview is here.

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