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Creative Director Describes 'Star Trek: Legacy'
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
April 3, 2006 - 4:16 PM

Mad Doc Software's Ian Lane Davis chatted about Star Trek Legacy, of which he is creative director, calling the upcoming game from Bethesda Softworks "sexy action-filled space combat" that should appeal both to longtime Trekkers and to gamers who don't consider themselves primarily Star Trek fans.

"Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles," summarised Davis for Houston Vehicles Online, noting that the game was focused "on bringing the Big Four races to next gen consoles and the PC for the first time ever." The single player mode includes Federation, Klingon, Romulan and Borg characters "all over the timeline."

Davis said he was excited about "the look, the feel, the actual gameplay – the story spanning the entire series – so many things converging in a way that really makes sense." Legacy, he added, will differ from Armada in that the former "is focused 100% on the combat of your fleet and has a unique 'Trek Realism' that’s never been seen before in a game."

The production team are all fans of the series, according to David, who said they "have had our hands in the Star Trek universe for some years, and we have our hearts set on delivering something really special for fans across the board." The game has the major ships from every series and new details about the alien races developed with Paramount but never seen on the shows.

The game, he added, is "designed to be filled with action and be playable intuitively with a console controller." Within missions, players must give orders to all ships in the fleet but can take over each ship's captaincy to control phasers and other weapons. "This isn’t a micromanagement game with a million ship systems to manage, but an action-filled game that has all of the core controls you’d want." He added that the detail in showing damage to the ships breaks new ground and ships break apart at the seams.

Davis said he was not ready to discuss storylines or new races developed specifically for the game, but said he thought fans would be happy with new developments in the Star Trek universe as well as with the graphics.

The full interview is here.

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