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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
March 1, 2006 - 10:19 PM

New articles on upcoming Star Trek games describe the visual development of Star Trek: Legacy and Star Trek Online, the upcoming console and MMORPG games currently in development.

Ian Davis , the creative director of Legacy for Mad Doc Software, spoke to Gaming Nexus about his role overseeing the core design and gameplay. "We understand the Star Trek audience; we know how invested they are," he said. "We know that for most of the fans this will be their biggest Star Trek fix in years, and at Mad Doc, we take our fans seriously."

Davis also spoke to Gamecloud, which has preliminary images, reiterating that the game would span the entire known Star Trek television universe. "Anytime you’re working with elements in a universe that fans have grown to know and love, you've got your work cut out for you. All I can say is that anyone, whether you're a hardcore Trekkie or not, is going to really dig what we’ve pulled together."

Players, he added, will begin in the captain's seat on famous Star Trek ships and can advance to become admirals. "Want to go in with phasers and photons blazing while screaming ancient Klingon battle cries or do you want to creep in with all the stealth and cunning you can muster? It’s totally up to you."

A study of the visual look development of games appears at GameSutra, looking at Star Trek Online as an example. "Keep the area small," the article recommended. "Choose the most important environments first."

The upcoming multiplayer role-playing game requires many different environments, each with a different appearance. "You don't have time to do everything. The number of graphics techniques available to PC games is increasing rapidly and differ widely in the effects they produce," noted the article. "We had to be sure we could meet expectations set by the television show...we had to make sure we could deliver it."

The article features reference shots as well.

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