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Mack Describes His Path to Publication
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Aug 29 - Retro Review: Hero Worship
A young boy who is the sole survivor of a disaster that killed his parents decides to emulate Data.

Aug 21 - Retro Review: New Ground
Worf's human mother brings his son Alexander on board, insisting that she can no longer raise the boy.

Aug 14 - Retro Review: A Matter of Time
When a visitor from a future era arrives on the ship, Picard asks for assistance about how to save a dying planet.

July 31 - Retro Review: Unification, Part Two
Picard learns the reason for Spock's visit to Romulus: an attempted reunification of the Vulcan and Romulan races.

July 17 - Retro Review: Unification, Part One
Shocked to learn that Spock may have defected to the Romulans, Picard and Data cross the Neutral Zone in to find him.

July 10 - Retro Review: The Game
When an interactive game becomes addictive to the crew, Wesley Crusher and his new girlfriend must save the day.

June 20 - Retro Review: Disaster
Troi must take command of the ship while Picard struggles to work with three children and Worf delivers Keiko's baby.

June 6 - Retro Review: Silicon Avatar
A scientist pursuing the Crystalline Entity discovers that Data's brain holds her son's memories.

May 30 - Retro Review: Ensign Ro
A court-martialed Starfleet officer from occupied Bajor is sent to help locate a terrorist leader.

May 23 - Retro Review: Darmok
Picard is exiled with the leader of an alien race who speaks in incomprehensible metaphors.

May 15 - Retro Review: Redemption, Part Two
Picard discovers that Tasha Yar's Romulan daughter is influencing the Klingon civil war.

May 9 - Retro Review: Redemption, Part One
When Picard is asked as Arbiter of Succession to oversee Gowron's installation, Worf resigns from Starfleet to fight against the Duras family.

May 2 - Retro Review: In Theory
Data creates a romantic subroutine to experiment with love.

Apr 24 - Retro Review: The Mind's Eye
LaForge is kidnapped and altered by Romulans to take part in an assassination plot against a Klingon governor.

 
By Michelle
February 1, 2006 - 1:07 AM

Author David Mack discussed his novels and his advice to would-be Star Trek fiction writers, explaining that the fickleness of the screenwriting industry led him to write novels for Pocket Books.

In an interview with The Next Chamber, Mack advised travel and writing as often as possible as the best possible routes for a would-be writer...as well as marrying someone rich to allow the writer time to get established. "Try to get a feel for different places, different people," he suggested. "Also, remember that, for a writer, no life experience is wasted. Don't be afraid of intense experiences; learn to describe physical and emotional states; write about subjects on which you have strong feelings and opinions. And don’t be afraid to piss people off. Ruffle feathers."

Mack explained that a high school English teacher had encouraged him to submit television scripts to a kids' TV show, which led to a community college screenwriting program in the evenings while he was still in high school. Film school preceded script submissions at Star Trek: The Next Generation, but though Mack didn't sell any himself, he met then-Pocket Books editor John Ordover and the two teamed up. After a couple of sales to Deep Space Nine and Voyager, Mack began to work in the Star Trek office at Pocket Books, where Mack eventually earned the chance to write The Starfleet Survival Guide and then Star Trek fiction.

Since writing is a part-time job for Mack, who holds a day job as well, he said that he averages 1000 words a day, usually written very late at night. "Outlining is mandatory when writing books for a media tie-in property," he said. "Narrative ideas and structures need to be worked out in an outline at the beginning of the process, so that the editor and the licensor (i.e., Paramount Pictures for Star Trek, or Marvel Comics for Wolverine) can offer feedback and guidance to the author." He said he often begins in longhand, then sets word-count quotas to enable him to meet deadlines.

Though many of Pocket Books' recent authors got their start via the Strange New Worlds anthology, Mack said that he has never been interested in fan fiction and did not particularly advise it as a path to writing success. "One of the problems, in my opinion, with acclimating oneself to writing fan fiction is that, if one intends to write professional media tie-in novels or short stories, it’s not an accurate reflection of the experience. Fan fiction often deliberately flouts the sort of arbitrary restrictions that tie-in franchises impose on new authors as a way of testing whether or not the author is capable of 'playing with other people’s toys' without breaking them. As a result, one develops bad habits as a fan-fiction writer," he said.

Mack's upcoming projects are a Deep Space Nine novel, Warpath; a Wolverine novel called Road of Bones; and two Star Trek books slated for publication in 2007. More details are at The Next Chamber.

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