Making a movie like Star Trek XI believable meant overcoming different challenges and being creative.
Visual Effects Supervisors Roger Guyett and Russell Earl explained some of what had to be done to create the magic for Star Trek XI.
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Making a movie like Star Trek XI believable meant overcoming different challenges and being creative.
Visual Effects Supervisors Roger Guyett and Russell Earl explained some of what had to be done to create the magic for Star Trek XI.
Star Trek XI vfx supervisor Roger Guyett found that a technique borrowed from animation helped the movie audience to stay oriented.
When a movie includes jumps between planets, time periods and parallel universes, it can be tricky for the viewer to figure out where the action and characters are at a given time.
When it came to making a new design for the USS Enterprise for Star Trek XI, Star Trek XI‘s J.J. Abrams kept it simple with a short directive to artists at Industrial Light & Magic (ILM.)
As reported by Sci Fi Wire, “He wanted a hot-rod type of vehicle, but they also wanted to preserve the Enterprise kind of look,” explained model-maker John Goodson.