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Star Trek Online: State Of The Game

Posted by T'Bonz - 18/01/10 at 02:01 pm


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The developers of Star Trek: Online update players on the status of the game after the first week of “Open Beta.”

According to Star Trek: Online, the first week of Open Beta has gone very well. “The first week of Open Beta has been amazing! We have seen more signups and players than we ever imagined we could. So very many people have shown interest in Star Trek Online and logged in to play that we’ve actually had to scramble to support everyone. Our core engineers are this very second working like crazed technology wielding madmen to improve performance and stability across the board. We’re also adding a lot more hardware to accommodate our players.”

111909CSTOThe number of players has been higher than expected, causing a few problems that have been addressed. “The actual numbers crushed our predictions. So, we tore apart our logs and began doing a lot of extra optimization work even while we stumbled upon some truly bizarre crashes that can only appear with this sort of load. The result? The shard has been steadily improving over the first few days of Open Beta. Given the hardware we’re adding and a couple more fixes we have in the pipe, shard performance and stability should continue to improve over the coming week.”

Open Beta is when problems are found and sorted, so that by the time the game goes live, play will be smooth and problem-free. “We’ve fixed many bugs in star cluster missions,” said the developers. “We’re finding and crushing them. You target ‘em and we fire the torpedoes. So keep those bugs coming, please.”

But not all is finding and solving problems. Things are being tweaked and added, due to player demand. “Due to popular demand, we’ve added in-game scanning FX. On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with. Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just can’t seem to find it? Hit the scan button! Looking for a particularly hard to find spatial anomaly in a far-off star system? Hit the scan button! Looking for Sulu? … Look out! He’s right behind you!”

Source: Star Trek: Online

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