When the developers at Cryptic Studios were recreating the Star Trek universe, they initially left out one of the most famous Star Trek sets, the starship bridge.
Star Trek: Online Executive Producer Craig Zinkievich explained why this was the case. “We didn’t want to have interiors at launch,” he said. “We thought it was just a little bit too much.”
But Zinkievich realized that it might be a better idea to rethink at least part of that attitude. “We really wanted to make sure we delivered a really deep experience,” he said, “but your bridge not being in the game, it really felt like a hole in the game, and it was just something that we had to put in.”
Now, players can choose from approximately twenty different bridges, which will focus as social hubs where gamers can “hang out online” with their bridge officers and other captains.
Star Trek: Online is “familiar, but it’s new,” said Zinkievich. “I think that’s what keeps us from stepping on the hardcore Trekkies’ toes. The team is made up of Star Trek fans and avid MMO fans, so if we can make a game that doesn’t churn our stomach, then I think we can definitely satisfy the fans.”
Source: The New York Times